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>An oversimplification if there ever was one. The devil is always in the
details.
>For instance, if there's a data entry slot in a UI form, and there are
upper
>and/or lower limits to the values that can be entered therein, those limits
>are not explicitly apparent to the user, but they should be in the written
>specification. If the range of valid values is stated in the documentation,
>it contributes to the user's conceptual model.
In years past this was certainly the state of things, but I think the point
is that good UI design attempts to build this kind of information into the
UI itself.