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Beth Bethell wonders: <<... whether 'intuitive' software applications
actually exist, and discussing the implications for documentation of
such systems.>>
There is no such thing as an intuitive application or device: there are
only various degrees of "easier to understand" and "what the heck were
they thinking/drinking when they designed this?"
<<I'd be grateful for your input on what you understand by 'intuitive'
software applications, whether you think they exist, and whether users
and tech writers/ developers have different understanding of the term
'intuitive'.>>
There are two main criteria for whether something is truly intuitive:
First, whether you can use it without advance training or the need to
consult documentation. Just about nothing more complicated than
breathing is intuitive in this sense, and meditators, actors, and
athletes will tell you that there's much to learn and nothing simple
about even breathing.
Second, does the product behave the way you would expect it to behave?
Unfortunately, every single human has a slightly or radically different
set of learned expectations. Some people have learned the innards of
their computers and software and gleefully approach any new computing
task because they have enough context to bull their way through any
problem; others have learned that computers are intimidating and
unpredictable, and fear even the computing tasks they've already
performed.
So is "intuitiveness" possible? Yes, but never as an absolute solution.
You'll always have a range of user experiences, from success to
failure, and the goal is to bias the distribution heavily towards the
success end. You'll never entirely eliminate the failure end of the
distribution, but with some thought you can minimize it. To make
something fall into the "easier to understand" part of the spectrum:
Use the computer to do what it's good at: replacing or supplementing
human memory, and performing rote or complicated tasks that we humans
have difficulty performing. "Wizards" are examples of how the computer
can supplement human memory by presenting all the necessary steps so
the humans don't have to remember them and provide embedded assistance
to help with each step; step by step instructions (e.g., well-designed
forms) do the same.
Insist that the product follow learned expectations. The Windows
convention for copy and paste is Control-C followed by Control-V; an
intuitive application will build on this learned convention to help
users copy and paste rather than using Control-M for "make a copy" and
Control-P for paste. If the audience reads from left to right, the flow
of information should proceed in that direction: context first,
followed by decision in that context (e.g., Name: ______). Where
standard conventions contradict this flow, follow the contradictory
convention, such as placing a checkbox to the left of the text rather
than to the right.
And so on. You'll never achieve the holy grail of perfect
intuitiveness, but you can go a long way towards achieving it if you
understand these two principles.
--Geoff Hart ghart -at- videotron -dot- ca
(try geoffhart -at- mac -dot- com if you don't get a reply)
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