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Time to jump back in here. First off, there's no question that there is
an emerging profession of usability testing and that there are
usability experts who make products better. I'd say the profession
isn't yet nearly as mature as (say) medicine or engineering, but it's
headed there fast. Moreover, there's no question that someone who has
studied usability and knows how to assess and improve it can greatly
improve a product.
The more interesting question is whether an amateur can do the same
thing. The answer is more complicated, but may surprise you. Andrew
Plato wrote: <<I can use a car, does that mean I am a auto mechanic?
No. A car is a tool. Just like a software application. My ability to
use a tool does not mean I understand or are skilled to start
redesigning or repairing that tool.>>
This is certainly true, as far as it goes. But let's go one step
further: You can certainly tell the designers that the steering wheel
it too hard to turn, that you can't reach the radio without taking both
hands off the wheel, that you can't see into the "blind spot" when you
turn your head (because of support pillars, for example), that the sun
visor doesn't actually block the sun for key parts of the day (as is
the case on my Honda Accord), and so on.
Think of this as being a canary in a coal mine: You may not be a
usability expert, but you can certainly tell when something doesn't
work well or at all, and ask an expert why and what can be done about
it. You are also more of an expert in how _you_ use a tool than any
product developer can ever be. If the way you work is broadly
representative, and you experience problems, then many other users will
experience similar problems--that makes you an expert in the use of the
tool, and an expert judge of whether that tool is effective.
Similarly, if you do any maintenance on your car, you can explain
obvious problems: the wrench used to remove the tires slips off the
bolts, and provides insufficient leverage; the oil filter can't be
reached by any normal mortal; the windshield washer reservoir is so
awkwardly positioned that I spill half the jug when I refill it; the
hood keeps falling down when I try to check the oil; I can't read the
oil dipstick even in normal light, let alone when it's cloudy; etc.
etc.
What's the common thread here? You don't have to be a usability expert!
All you have to do is use the product. When you discover that you can't
do something easily or at all, you can tell the designers what the
problem is and why, then leave it to them to fix it. What a usability
expert brings to the process is the ability to put you through your
paces with the product in such a way that you'll stumble across the
most important problems before the product ships.
Ironically, Andrew is an advocate of "just do it" rather than "just
think about it". It's the "just doing it" (using the tool) that
identifies the usability problems, not the "just thinking about it"
(abstract usability theory). The latter can reduce the number of
problems real users will encounter, but it's no substitute for actually
using the product. That's where you find out how well your theory maps
to the user's reality.
<<Typically, as writers become more and more familiar with a product,
its design, the users, and the marketing, they become better situated
to assist with usability. But those other issues are prerequistites. If
you storm in on day one proclaiming your expertise as a usability guru,
you're likely to be shoved into a corner and ignored.>>
This is certainly true; engineers and programmers are "prove it!"
types, and simple claims won't be accepted until they recognize you as
someone whose opinion is worth heeding. But if you can demonstrate a
significant problem, both groups are usually delighted to solve the
problem, whether or not you can suggest a solution. If you understand
the situation well enough to propose a solution, so much the better.
Some developers are very insecure and won't accept suggestions that
might make them look less competent, but these individuals are
relatively rare. Just state your case helpfully, as a team member,
rather than proclaiming from a position of overt moral superiority.
--Geoff Hart ghart -at- videotron -dot- ca
(try geoffhart -at- mac -dot- com if you don't get a reply)
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