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Allan Ackerson wondered: <<Management here just popped us with an
annual requirement to show "productivity gains"! I can think of some
tweaks here and there which would make our operation leaner and
meaner, but as far as general document production goes, nothing comes
to mind that will meet the goals they want. Would anyone care to
share initiatives they used in similar circumstances?>>
<cues the music> "To dream, the impossible dream, ..." <g>
There's no good way to do this, but there are a few less sucky ways.
First, ask management what areas they see as problems so you can look
for specific solutions tailored to those problems. That will give you
maximum bang for your buck. (If they don't actually see any problems,
it's up to you whether it would be politically astute to ask them
"then what the frack are you trying to fix?")
One really good solution that you haven't a hope in Hades of
implementing would be the following: "If we made the interface more
intuitive (for example, by using user-centered design combined with
usability testing and by embedding help and affordances in the
interface), we could reduce the amount of documentation required by
20%. That would have obvious implications for productivity."
Other possibilities include creating a style guide that actually gets
used* and thereby reduces the amount of rework, using onscreen editing
to speed up and improve the quality of the review and revision
process, and finalizing design targets for the interface before anyone
actually begins programming. Having to repeatedly revise the
documentation to keep up with a changing interface, or having to wait
to the last possible instant to document the interface (once it's
frozen) is clearly unproductive -- never mind that it's considered a
"best practice" by development managers.
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