RE: How Do You Decide How Long Things Will Take (in a SCRUM Shop)?

Subject: RE: How Do You Decide How Long Things Will Take (in a SCRUM Shop)?
From: "Dan Goldstein" <DGoldstein -at- riverainmedical -dot- com>
To: <techwr-l -at- lists -dot- techwr-l -dot- com>
Date: Wed, 17 Jun 2009 15:33:07 -0400

> -----Original Message-----
> From: Pro TechWriter
> Sent: Wednesday, June 17, 2009 3:17 PM
> To: Guy McDonald
> Cc: techwr-l -at- lists -dot- techwr-l -dot- com
> Subject: Re: How Do You Decide How Long Things Will Take (in
> a SCRUM Shop)?
>
> ... One other idea that goes with agile is "Make it good enough;
> not perfect." That means that there may be bugs in the
> software, and there may be errors in the documentation, but
> we will make it better next time."
>
> I know agile is a shock after working other ways...
>

I've never worked at a company where the software had to be perfect to
be released.

Errors in documentation are different: There's an assumption that if you
find one, you can usually fix it quickly (unless you've already printed
15,000 manuals...). But software bugs can be judged too expensive or
time-consuming to resolve in the current build.


































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Free Software Documentation Project Web Cast: Covers developing Table of
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2009 tips, tricks, and best practices.
http://www.doctohelp.com/SuperPages/Webcasts/

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References:
Primer < obtaining a grant?: From: Chris Morton
Re: Primer < obtaining a grant?: From: arroxaneullman
Re: Primer < obtaining a grant?: From: Chris Morton
How Do You Decide How Long Things Will Take (in a SCRUM Shop)?: From: Yannia Vodrovich
RE: How Do You Decide How Long Things Will Take (in a SCRUM Shop)?: From: Guy McDonald
Re: How Do You Decide How Long Things Will Take (in a SCRUM Shop)?: From: Pro TechWriter

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