Re: Best New Thing in User Documentation?

Subject: Re: Best New Thing in User Documentation?
From: Chris Despopoulos <despopoulos_chriss -at- yahoo -dot- com>
To: "techwr-l -at- lists -dot- techwr-l -dot- com" <techwr-l -at- lists -dot- techwr-l -dot- com>
Date: Tue, 14 Jun 2011 04:01:49 -0700 (PDT)

<rant instance=first" mode="curmudgeon">
RE:
"Think ATM machine, the self-service check-in kiosks at the airport or the UI
for Turbo Tax coming up on the display screen of a product."

Do you mean really limited and not very helpful?  ATMs work because they do very few things.  Airport and other ticket kiosks usually need a human to keep the line moving.  Turbo Tax gets on my last nerve -- Why can't they just leave the forms alone, and give me links to the details?  Too much Human Factors theory for its own good! 

Ok, so apps are increasingly becoming web pages.  That means the division between GUI and Doc is blurring.  I haven't seen that exploited very well yet.


RE:
"Video documentation and tools like Adobe Captivate get my vote for Best New Thing in User Documentation."

Do the math: V = U/(t*b) where V is value, U is understanding, t is ingestion time, and b is the bits.  Video loses out nearly every time.  There are indeed some procedures or concepts that yield very well to video...  Explaining how a specific reaction transforms a molecule comes to mind.  But the vast majority of explanation benefits immeasurably from text.  Come on...  the ability to collapse experience into a set of 26 (or so) symbols is what has given us the range of technical marvels we enjoy today.  Which is more efficient (quicker to take in, less expensive, more portable)...  A sign that says DANGER! HIGH VOLTAGE or a 10-second video that shows people getting electrocuted when they touch the wire?

RE:
Social Media -- There may be some value in it (them?), but it's nothing new.  There have been boards and forums since before Al Gore invented the internets.  It's called community.  I'll also refer you to all the buzz in the early '90s about hypertext literature, where readers would have the *privilege* of participating in authorship.  It turns out people prefer authors because they recognize their authority (pun intended) to spin a tale or lay out the facts.  Hypertext literature per se devolved into the video game industry.  I remember getting booted off of an HT Lit forum because I made the unfortunate observation that the only people interested in HT Lit were HT Lit majors.  Ok, so where's HT Lit now?  I would look to social media following a similar trajectory, where we recognize the underlying "stratum" (as it were) for what it is --  community -- and very casually (no fanfare, nothing terribly unique going on, it's just people talking to
each other) use whatever technology is at hand to facilitate it.  RoboHelp is a perfect example.  For all the commenting that can be done to RH help, I still turn to forums (thank you Peter Grainge) if I need to know anything useful.  The community will abandon your docs and establish its own store of information...  either that or the docs are well enough written to make that unnecessary.  But the community will not fix your docs for you.
</rant>

So I'm in the camp with (or similar to) help on demand.  Look at Eclipse help for example (yet-again, nothing all that new).  You load plug-ins, and the docs come along with them.  You get the docs that pertain to the plug-ins you are using at the time.  Help is *served*, which means there's an entry point for logic and processing at the last minute.  The possibility is role-based documentation.  Also, follow what's happening with products.  The cloud is happening, and products as such are becoming constellations of distributed nodes.  Likewise, the docs need to be distributed such that what the reader gets is assembled at the last minute.

<rant instance=second" mode="frothing at the mouth">

I also say the Best Old Thing To Kill is task-oriented documentation.  The user community is fully computer-literate by now.  No need to describe how a check box works, that's for sure.  Beyond that, products are becoming so abstract that what people need to know centers more on significance, and less on specific tasks.  Product design has given up on determining the tasks you can perform.  It's more that products map out the task domain.  Within that you can do whatever you can imagine.  It's as though products are becoming visual programming languages -- specialized languages, but languages just the same.  How much task-oriented reading do you do to make use of your language?  Once you get the basics, probably close to zero.  And for English, we're talking about 300,000+ terms.  There's no product that comes close to that yet.  So the basics for any product are MUCH simpler...  need much less in the way of task-oriented discussion.

Aside from a minimal Getting Started section, ditch the tasks and procedures as much as possible, and explain the significance.  That's what people need to know...  How does this task sub-domain affect MY life?  That's what I want to know.  Given that, I can see how to make it happen just by looking at the dialog box.
</rant>

cud
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