documenting games redux
Beth Agnew
beth.agnew at senecac.on.ca
Sun Jan 7 16:04:39 MST 2007
Good grief, I hope so! There have been enough game companies that have
gone down in flames, sometimes spectacularly so, that only those with a
manageable process have been able to survive and continue in a highly
competitive industry. Along with maturing technology, maturing attitudes
about what it takes to get games produced and purchased are evident in
companies such as Blizzard and Ubisoft. The massive failure of the dot
coms contributed to making every high tech company aware that they must
have a solid revenue model and business plan in order to survive. Game
companies have embraced good software development methodologies,
developing systematically to market requirements instead of just what
they think is cool.
While management has changed, the corporate cultures are still as
fun-loving and as stressful as I described back in 1997. If they
advertise "work hard, play hard" you can be they have some great
parties, but that is to compensate for the brutal overtime and punishing
deadlines.
Very few of them go looking for "technical writers" for documentation
help, although there are a few. Ubisoft is currently looking for a
technical writer - production. Documentation often evolves out of the
game design, level & character graphics, and marketing as well.
They look for multi-talented people, so having a broader background
(i.e. writing + graphics + multimedia) is valuable. If you cannot
demonstrate that you are already a hard core gamer, getting any kind of
consideration at a game company is unlikely due to competition. Don't
forget that there are other entrees into these companies for someone
with technical communication skills -- business analyst, product
manager, marketing, player relations, QA tester, and producer.
--Beth
Milan Davidovic wrote:
> Back on Oct. '97 someone asked about jobs documenting
> games, and Beth Agnew replied:
>
> http://www.techwr-l.com/techwhirl/archives/9710/techwhirl-9710-00773.html
>
> Has much changed since then?
>
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