Persona-based design, documentation and testing
Chris Borokowski
athloi at yahoo.com
Thu Sep 20 07:39:40 MDT 2007
Instead of designing the UI around the system's evolving internal
functions, the UI is instead designed around a discrete set of user
goals. The persona shapes the UI design, because at each stage in the
scenario you'd ask: "What would Alice do next?" or "How would she
respond to this?"
A common mistake is to define loads of personas, in the belief that
you're doing comprehensive behavioural analysis. In fact, the fewer the
personas the better, because then you'll end up with a more focused
system.
http://www.regdeveloper.co.uk/2007/09/20/persona_analysis/
The first part of the article is muddled, but when it picks up steam it
makes a good point about how we think about the users we code for or
write for.
http://technical-writing.dionysius.com/
technical writing | consulting | development
____________________________________________________________________________________
Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos.
http://autos.yahoo.com/index.html
More information about the TECHWR-L
mailing list