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Subject:Re: Why I Hate GUI-Centric Docs (Long) From:Troy Klukewich <tklukewich -at- sbcglobal -dot- net> To:techwr-l -at- lists -dot- techwr-l -dot- com Date:Fri, 27 Jul 2007 21:06:25 -0700 (PDT)
I feel the pain.
Working in three-tier structured documentation systems
for several years now (concepts, tasks, and
reference), I have advocated the following model:
1. Provide minimalistic direction in the UI where it
makes sense
2. Provide context sensitivity at the page/screen and
dialog level (per field is overkill)
3. Provide slightly expanded content in the context
sensitivity, but more importantly, link to related
procedures or tasks
4. Link tasks to related concepts where required to
provide background context, large process
explanations, and architecture descriptions
Finally, the conceptual material itself, rather than
being geared to describing the UI or product features
should be targeted at large user goals.
You can tackle the doc bottom-up, from UI elements, or
top-down, through conceptual documentation. Different
learning styles are accomodated.
As we move toward the self-describing UI, it is less
important for the documentation to describe every
little widget, but more important than ever to
describe the goals and tasks in which those widgets
reside.
Someone pass the Aspirin. I think I've consumed too
much UI doc again. ;-)
> Every once in a while, a discussion about how/when
> to document the buttons and screens of a GUI pops
> up here. From time to time, people advocate a
> thorough description of the GUI, figuring that
> with full-text search people can find what they
> need, and what they want is to be able to find
> descriptions when they're looking at dialog boxes.
>
> My contention has always been that although learning
> styles are of course different from person to
> person,
> most people buy something because they want to use
> it
> and the documentation should tell them how.
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